1 – Introduction
>>1-Promo.mp4
>>1-Promo.srt
>>1-Promo.vtt
>>2-Welcome.mp4
>>2-Welcome.srt
>>2-Welcome.vtt
>>3-FAQ.html
>>4-CourseOverview.mp4
>>4-CourseOverview.srt
>>4-CourseOverview.vtt
>>5-InstallingVulkanSDK.mp4
>>5-InstallingVulkanSDK.srt
>>5-InstallingVulkanSDK.vtt
>>6-CanIRunIt.mp4
>>6-CanIRunIt.srt
>>6-CanIRunIt.vtt
2 – Setup
>>7-SoftwareUsed.html
>>8-InstallingVisualStudio.mp4
>>8-InstallingVisualStudio.srt
>>8-InstallingVisualStudio.vtt
>>9-InstallingNinja.mp4
>>9-InstallingNinja.srt
>>9-InstallingNinja.vtt
>>10-InstallingCMake.mp4
>>10-InstallingCMake.srt
>>10-InstallingCMake.vtt
>>11-InstallingGit.mp4
>>11-InstallingGit.srt
>>11-InstallingGit.vtt
3 – CMake Configuration
>>12-CreatingHelloWorld.mp4
>>12-CreatingHelloWorld.srt
>>12-CreatingHelloWorld.vtt
>>12-project-structure.zip
>>13-CMakeDependenciesVulkan.mp4
>>13-CMakeDependenciesVulkan.srt
>>13-CMakeDependenciesVulkan.vtt
4 – Coding Standards
>>14-CodingStandardNumbers.mp4
>>14-CodingStandardNumbers.srt
>>14-CodingStandardNumbers.vtt
>>15-CodingStandardMicrosoftGSL.mp4
>>15-CodingStandardMicrosoftGSL.srt
>>15-CodingStandardMicrosoftGSL.vtt
>>16-CommonlyUsedTypes.html
>>17-CodingStyleGoogleClangFormatting.mp4
>>17-CodingStyleGoogleClangFormatting.srt
>>17-CodingStyleGoogleClangFormatting.vtt
>>18-CodingStyleCourseOverrides.mp4
>>18-CodingStyleCourseOverrides.srt
>>18-CodingStyleCourseOverrides.vtt
>>19-CodingStyleEditorConfig.mp4
>>19-CodingStyleEditorConfig.srt
>>19-CodingStyleEditorConfig.vtt
>>20-StylingisImportant.html
5 – Window Creation Management
>>21-WhatisaWindow.mp4
>>21-WhatisaWindow.srt
>>21-WhatisaWindow.vtt
>>22-InitializingGLFW.mp4
>>22-InitializingGLFW.vtt
>>23-UsingPrecompiledHeaders.mp4
>>23-UsingPrecompiledHeaders.srt
>>23-UsingPrecompiledHeaders.vtt
>>24-TheCoordinateSystem2DVectors.mp4
>>24-TheCoordinateSystem2DVectors.srt
>>24-TheCoordinateSystem2DVectors.vtt
>>25-WhatareMonitors.mp4
>>25-WhatareMonitors.srt
>>25-WhatareMonitors.vtt
>>26-MonitorFunctions.mp4
>>26-MonitorFunctions.srt
>>26-MonitorFunctions.vtt
>>27-ExtractingMonitorFunctionallity.mp4
>>27-ExtractingMonitorFunctionallity.srt
>>27-ExtractingMonitorFunctionallity.vtt
>>28-CreatingtheWindowClass.mp4
>>28-CreatingtheWindowClass.srt
>>28-CreatingtheWindowClass.vtt
>>28-window-class.zip
>>29-AddingPrecompiledHeadersEverywhere.mp4
>>29-AddingPrecompiledHeadersEverywhere.srt
>>29-AddingPrecompiledHeadersEverywhere.vtt
>>30-PreparingtheWindowforVulkan.mp4
>>30-PreparingtheWindowforVulkan.srt
>>30-PreparingtheWindowforVulkan.vtt
5 – Window Creation Management
>>22-InitializingGLFW.srt
6 – Vulkan Pipeline
>>31-WhatisVulkan.mp4
>>31-WhatisVulkan.srt
>>31-WhatisVulkan.vtt
>>32-VulkanArchitecture.mp4
>>32-VulkanArchitecture.srt
>>32-VulkanArchitecture.vtt
7 – The Vulkan Instance
>>33-CreatingtheVulkanInstance.mp4
>>33-CreatingtheVulkanInstance.srt
>>33-CreatingtheVulkanInstance.vtt
>>34-CheckingExistingExtensions.mp4
>>34-CheckingExistingExtensions.srt
>>34-CheckingExistingExtensions.vtt
>>35-RefactoringExtensionsCheck.mp4
>>35-RefactoringExtensionsCheck.srt
>>35-RefactoringExtensionsCheck.vtt
>>36-FunctionalProgrammingTricks.mp4
>>36-FunctionalProgrammingTricks.srt
>>36-FunctionalProgrammingTricks.vtt
>>37-TheInstanceSummary.mp4
>>37-TheInstanceSummary.srt
>>37-TheInstanceSummary.vtt
>>37-vulkan-instance-functional.zip
8 – Error Handling Validation Errors
>>38-BasicValidationLayers.mp4
>>38-BasicValidationLayers.srt
>>38-BasicValidationLayers.vtt
>>39-AddingtheSpdlogLibrary.mp4
>>39-AddingtheSpdlogLibrary.srt
>>39-AddingtheSpdlogLibrary.vtt
>>40-SettingUptheDebugMessenger.mp4
>>40-SettingUptheDebugMessenger.srt
>>40-SettingUptheDebugMessenger.vtt
>>41-CreatingaGlfwErrorCallback.mp4
>>41-CreatingaGlfwErrorCallback.srt
>>41-CreatingaGlfwErrorCallback.vtt
>>42-ReorganizeCodeIntoRegions.mp4
>>42-ReorganizeCodeIntoRegions.srt
>>42-ReorganizeCodeIntoRegions.vtt
>>43-ValidationErrorsSummary.mp4
>>43-ValidationErrorsSummary.srt
>>43-ValidationErrorsSummary.vtt
9 – Devices Queues
>>44-WhatArePhysicalDevices.mp4
>>44-WhatArePhysicalDevices.srt
>>44-WhatArePhysicalDevices.vtt
>>45-GettingPhysicalDevices.mp4
>>45-GettingPhysicalDevices.srt
>>45-GettingPhysicalDevices.vtt
>>46-CheckingforQueueFamilySupport.mp4
>>46-CheckingforQueueFamilySupport.srt
>>46-CheckingforQueueFamilySupport.vtt
>>47-CreatingLogicalDevice.mp4
>>47-CreatingLogicalDevice.srt
>>47-CreatingLogicalDevice.vtt
>>48-GettingtheGraphicsQueue.mp4
>>48-GettingtheGraphicsQueue.srt
>>48-GettingtheGraphicsQueue.vtt
>>49-devices-and-queues.zip
>>49-DevicesQueuesSummary.mp4
>>49-DevicesQueuesSummary.srt
>>49-DevicesQueuesSummary.vtt
10 – Presentation Swap Chain
>>50-CreatingtheSurface.mp4
>>50-CreatingtheSurface.srt
>>50-CreatingtheSurface.vtt
>>51-CreatingthePresentationQueue.mp4
>>51-CreatingthePresentationQueue.srt
>>51-CreatingthePresentationQueue.vtt
>>52-CheckingDeviceExtension.mp4
>>52-CheckingDeviceExtension.srt
>>52-CheckingDeviceExtension.vtt
>>53-GettingSwapChainCapabilities.mp4
>>53-GettingSwapChainCapabilities.srt
>>53-GettingSwapChainCapabilities.vtt
>>54-ChoosingSwapChainCapabilities.mp4
>>54-ChoosingSwapChainCapabilities.srt
>>54-ChoosingSwapChainCapabilities.vtt
>>55-CreatingtheSwapChain.mp4
>>55-CreatingtheSwapChain.srt
>>55-CreatingtheSwapChain.vtt
>>56-GettingSwapChainImages.mp4
>>56-GettingSwapChainImages.srt
>>56-GettingSwapChainImages.vtt
>>57-CreatingImageViews.mp4
>>57-CreatingImageViews.srt
>>57-CreatingImageViews.vtt
>>58-presentation.zip
>>58-PresentationSwapChainSummary.mp4
>>58-PresentationSwapChainSummary.srt
>>58-PresentationSwapChainSummary.vtt
11 – Graphics Pipeline
>>59-WhatisaVertex.mp4
>>59-WhatisaVertex.srt
>>59-WhatisaVertex.vtt
>>60-WhatistheGraphicsPipeline.mp4
>>60-WhatistheGraphicsPipeline.srt
>>60-WhatistheGraphicsPipeline.vtt
>>61-BasicShaderCompilation.mp4
>>61-BasicShaderCompilation.srt
>>61-BasicShaderCompilation.vtt
>>62-CMakeShaderSetup.mp4
>>62-CMakeShaderSetup.srt
>>62-CMakeShaderSetup.vtt
>>63-VertexFragmentShaders.mp4
>>63-VertexFragmentShaders.srt
>>63-VertexFragmentShaders.vtt
>>64-VisualStudioExtensionforGLSL.mp4
>>64-VisualStudioExtensionforGLSL.srt
>>64-VisualStudioExtensionforGLSL.vtt
>>65-ShaderIncludes.mp4
>>65-ShaderIncludes.srt
>>65-ShaderIncludes.vtt
>>66-LoadingShaders.mp4
>>66-LoadingShaders.srt
>>66-LoadingShaders.vtt
>>67-ViewportScissoring.mp4
>>67-ViewportScissoring.srt
>>67-ViewportScissoring.vtt
>>68-VertexInputRasterizer.mp4
>>68-VertexInputRasterizer.srt
>>68-VertexInputRasterizer.vtt
>>69-ColorBlendingLayout.mp4
>>69-ColorBlendingLayout.srt
>>69-ColorBlendingLayout.vtt
>>70-RenderPass.mp4
>>70-RenderPass.srt
>>70-RenderPass.vtt
>>71-CreatingthePipeline.mp4
>>71-CreatingthePipeline.srt
>>71-CreatingthePipeline.vtt
>>72-GraphicsPipelineSummary.mp4
>>72-GraphicsPipelineSummary.srt
>>72-GraphicsPipelineSummary.vtt
12 – Drawing the Triangle
>>73-Framebuffers.mp4
>>73-Framebuffers.srt
>>73-Framebuffers.vtt
>>74-CommandPoolCommandBuffer.mp4
>>74-CommandPoolCommandBuffer.srt
>>74-CommandPoolCommandBuffer.vtt
>>75-RenderingCommands.mp4
>>75-RenderingCommands.srt
>>75-RenderingCommands.vtt
>>76-CreatingSemaphores.mp4
>>76-CreatingSemaphores.srt
>>76-CreatingSemaphores.vtt
>>77-Rendering.mp4
>>77-Rendering.srt
>>77-Rendering.vtt
>>78-ResizingtheWindow.mp4
>>78-ResizingtheWindow.srt
>>78-ResizingtheWindow.vtt
>>79-ShaderCommunication.mp4
>>79-ShaderCommunication.srt
>>79-ShaderCommunication.vtt
>>80-ShaderVariablesAddingColor.mp4
>>80-ShaderVariablesAddingColor.srt
>>80-ShaderVariablesAddingColor.vtt
>>81-ColorBlendingTransparency.mp4
>>81-ColorBlendingTransparency.srt
>>81-ColorBlendingTransparency.vtt
>>82-RenderingCommandsSummary.mp4
>>82-RenderingCommandsSummary.srt
>>82-RenderingCommandsSummary.vtt
13 – Data Buffers
>>83-TheVertexInputClass.mp4
>>83-TheVertexInputClass.vtt
>>84-RenderingVertexBuffers.mp4
>>84-RenderingVertexBuffers.srt
>>84-RenderingVertexBuffers.vtt
>>85-TransientCommandBuffers.mp4
>>85-TransientCommandBuffers.srt
>>85-TransientCommandBuffers.vtt
>>86-AbstractingBufferCreation.mp4
>>86-AbstractingBufferCreation.srt
>>86-AbstractingBufferCreation.vtt
>>87-StagingGPUBuffers.mp4
>>87-StagingGPUBuffers.srt
>>87-StagingGPUBuffers.vtt
>>88-IndexBuffer.mp4
>>88-IndexBuffer.srt
>>88-IndexBuffer.vtt
>>88-indexed-buffers.zip
>>89-PushConstants.mp4
>>89-PushConstants.srt
>>89-PushConstants.vtt
>>90-UniformBuffer.mp4
>>90-UniformBuffer.srt
>>90-UniformBuffer.vtt
>>91-UniformDescriptorSet.mp4
>>91-UniformDescriptorSet.srt
>>91-UniformDescriptorSet.vtt
>>92-buffers.zip
>>92-DataBuffersSummary.mp4
>>92-DataBuffersSummary.srt
>>92-DataBuffersSummary.vtt
13 – Data Buffers
>>83-TheVertexInputClass.srt
14 – Textures
>>93-PassingUVstotheShader.mp4
>>93-PassingUVstotheShader.srt
>>93-PassingUVstotheShader.vtt
>>94-DescriptorPoolforImages.mp4
>>94-DescriptorPoolforImages.srt
>>94-DescriptorPoolforImages.vtt
>>95-CreatingtheSampler.mp4
>>95-CreatingtheSampler.srt
>>95-CreatingtheSampler.vtt
>>96-LayingOuttheTextureSetup.mp4
>>96-LayingOuttheTextureSetup.srt
>>96-LayingOuttheTextureSetup.vtt
>>97-paving-stones.jpg
>>97-TextureResource.html
>>98-LoadingtheImagetoStaging.mp4
>>98-LoadingtheImagetoStaging.srt
>>98-LoadingtheImagetoStaging.vtt
>>99-CreatingtheImage.mp4
>>99-CreatingtheImage.srt
>>99-CreatingtheImage.vtt
>>100-TransferingtheTexturetotheGPU.mp4
>>100-TransferingtheTexturetotheGPU.srt
>>100-TransferingtheTexturetotheGPU.vtt
>>101-ImageViewDescriptorSet.mp4
>>101-ImageViewDescriptorSet.srt
>>101-ImageViewDescriptorSet.vtt
>>102-textures.zip
>>102-TexturesSummary.mp4
>>102-TexturesSummary.srt
>>102-TexturesSummary.vtt
15 – Advanced
>>103-DepthProblem.mp4
>>103-DepthProblem.srt
>>103-DepthProblem.vtt
>>104-EnableDepthTesting.mp4
>>104-EnableDepthTesting.srt
>>104-EnableDepthTesting.vtt
16 – What now
>>105-Wheretogonext.html
>>106-BonusMaterials.html
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